Web7 de ago. de 2012 · To enabling depth buffer feature, just adding … Web17 de mai. de 2004 · Overview. This extension adds a new per-fragment test that is, …
GL_POLYGON_SMOOTH, is it that bad? - Khronos Forums
WebDepth Test是由glEnable和glDisable这个API,传入参数GL_DEPTH_TEST来进行开关。 … Web8 de jul. de 2013 · OpenGL ES 2.0 Objects disappearing when depth test enabled Ask … dayton audio reference series
Configure graphics with OpenGL ES Android Developers
WebOpenGL Rendering Pipeline. A Fragment Shader is the Shader stage that will process a Fragment generated by the Rasterization into a set of colors and a single depth value. The fragment shader is the OpenGL pipeline stage after a primitive is rasterized. For each sample of the pixels covered by a primitive, a "fragment" is generated. WebGL_DEPTH_COMPONENT. Each element is a single depth value. The GL converts it to floating point, and clamps to the range [0,1]. GL_DEPTH_STENCIL. Each element is a pair of depth and stencil values. The depth component of the pair is interpreted as in GL_DEPTH_COMPONENT. http://edeleastar.github.io/opengl-programming/topic04/pdf/2.Depth_Testing_and_Culling.pdf dayton audio rst28a-4